VFX Explosion Breakdown

Creating Anime-style speed lines converging on the center screen. This is achieved by using Unity trails emitting from a large hemisphere with negative speed to pull inward. A curve on the Noise Strength modules gives the result kinked electrical forms

Inspired by the round shapes in Kirby Krackle, I am using a noise module on the interior energy balls to give them a frantic animation. The rings are textures mapped to a quad with arbitrary 3D-plane rotation, and a sprite sheet animation for electricity.

Scale over time.

Smoke using flipbook animation with a scale curve over lifetime. Shockwave keeps parallel to floor with horizontal billboard setting.

Using particle collision to keep the sparks on the floor with slight bounce and dampen properties. Trails use orbital velocity on Y axis.

A complete explosion sequence created by layering separate particle systems. The systems use timed delays to emit in a specific sequence. When combined, this creates the beats for the build-up, explosion, and dissipation.

VFX Explosion Breakdown

Parts of WIP VFX system built in Unity.

More artwork