Rich Larm
Rich Larm
Technical / Generalist Artist
San Francisco, United States

About

A hands-on Technical Artist specializing in visual development, polish and frame-rate optimizations for real-time rendering. Proven ability to deliver high-quality, optimized assets for successful titles across major IPs, including Transformers, Star Wars, and The Sims, collaborating with diverse AAA and indie teams on Mobile, PC, and Console platforms.

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Skills

ShadersParticle Effects3D Animation3D Modeling3D PrintingLightingVisual EffectsGame Development2D AnimationUnityCompositing

Software proficiency

Unity
Unity
Blender
Blender
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Spine 2D
Spine 2D
Procreate
Procreate
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Mixamo
Mixamo
KitBash3D
KitBash3D
UEFN
UEFN

Reel

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