VFX Sequencing

Fusion Top Tier: Awaken Skill

Player VS Boss intro

Fusion Mid Tier: Inherit Skill

Fusion Base Tier: Upgrade Skill

Modular particle prefabs nested within fusion abilities. Each reacts to tiered fusion results—Upgrade, Inherit, or Awaken—triggering distinct bursts, flares, or surges that visually express the power and rarity of each fusion rolls.

Modular particle prefabs nested within fusion abilities. Each reacts to tiered fusion results—Upgrade, Inherit, or Awaken—triggering distinct bursts, flares, or surges that visually express the power and rarity of each fusion rolls.

Fusion Fail: XP reward

Herp ugrade reveals and Boss intro for ©Legendary: Heroes Unchained.
I created these VFX and UI sequences. Used the DoTween animation library for screen shake, fades, scaling, and translations on UI canvases and text. Integrated the mob-sakai open-source package for particle masking within the Unity UI. Character whiteouts are driven by scripted material property changes.
Additional Credits: UI design and sprites ©N3twork Studios, Character Spine animation by Liquid Development.