Unity UI

Legendary: Heroes Unchained.
Built with Unity WebGL for PCs and Mobile.

Spine 2D character using Skeleton Graphic component to render and mask within UI.

Spine 2D character using Skeleton Graphic component to render and mask within UI.

Unity package Modern Procedural UI Kit, uses a SDF shader to keep resolution sharp without the need for large textures,

Unity package Modern Procedural UI Kit, uses a SDF shader to keep resolution sharp without the need for large textures,

Using the open source mob-sakai: ParticleEffectForUGUI script to enable 3D particle sorting with UI layers.

Using the open source mob-sakai: ParticleEffectForUGUI script to enable 3D particle sorting with UI layers.

Translated Figma designs into Unity elements. Buttons, frames, filigree etc.

Translated Figma designs into Unity elements. Buttons, frames, filigree etc.

Unity UI

Home screen and card pack from Legendary: Heroes Unchained (a dark fantasy RPG).
I built the VFX using Unity Particles and setup the UI with Unity Canvas and layout groups.
I also rendered the 3D card pack textures using Blender ray tracing and composited in this clip with AE.
Additional Credits:
UI Design, character and pack art ©N3twork Studios
Character animation by Liquid Development

More artwork