Italian Brainrot via DALL·E
Shark parts were isolated to allow for 2D animation.

Shark parts were isolated to allow for 2D animation.

The initial images prompted thru DALL·E.

The initial images prompted thru DALL·E.

Gradient map shader to change hues.

2D animation in Unity was achieved with DOTween. This required setting the body part sprite pivot points to align with joint locations. Separately, Unity VFX were incorporated and layered both in front of and behind the animated elements.

Italian Brainrot via DALL·E

A quick test generated with DALL·E, photo-bashed in Photoshop, assembled and animated in Unity.

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