Scene Compositing
Flirt Island: 2D game level

Flirt Island: 2D game level

Left side: Compositor nodes: re-cycling method.
Right side: Debugging passes

Left side: Compositor nodes: re-cycling method.
Right side: Debugging passes

Objects were rendered as separate layers for sorting between avatars and objects, a process used to facilitate depth sorting via the objects' vertical pivot positions.

Objects were rendered as separate layers for sorting between avatars and objects, a process used to facilitate depth sorting via the objects' vertical pivot positions.

Scene Compositing

Art direction, level design & hands on creation in Blender:
• Custom 3D props models mixed with KitBash3D models
• Textures & Shaders, Cycles and HDRI Lighting
• Compositing / post process nodes setup
© Rift

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