Flirt Island: 2D game level
Left side: Compositor nodes: re-cycling method. Right side: Debugging passes
Objects were rendered as separate layers for sorting between avatars and objects, a process used to facilitate depth sorting via the objects' vertical pivot positions.
Art direction, level design & hands on creation in Blender: • Custom 3D props models mixed with KitBash3D models • Textures & Shaders, Cycles and HDRI Lighting • Compositing / post process nodes setup © Rift